Create your own terrestrial paradise with
this highly accessible and professional 3D landscaping and animation tool.
With Bryce 7 you can add unbelievable realism with Image Based Lighting,
true instancing, improved skies and clouds, and even particle emitters.
Plus, the totally redesigned bridge to DAZ Studio allows for seamless
integration of the entire DAZ 3D content library into any Bryce scene
Add the "Bryce Masters Series: Cloud City" to
your cart and order it for free online. Follow the included PDF tutorial to
learn how to recreate the full scene within Bryce for free.
Start from the free scene, tutorial, and
video - or use a blank canvas, and start creating your own world within
Bryce.
Bryce is an award winning, fun, feature-packed 3D
modeling and animation package designed to allow new users to quickly create and
render stunning 3D environments. Bryce combines exceptional power with an
innovative interface for incredible ease of use. Add wildlife, people, props and
more to your scenes via the DAZ Studio character plug-in in addition to terrain,
water, sky, rocks, clouds, fog, vegetation, and architecture for which Bryce has
long been the standard.
What's Included & Features
New and Improved Light Lab
New Lights:
New Distant - (New
in Bryce 7) Easily apply additional sunlight sources
to your outdoor landscapes. Distant Lights interact
with the Sky Lab effects of Clouds and Sky Color for
a fully integrated second sun. Enjoy nearly
unlimited brightness potential as well as the
ability to apply gels. Use Distant Lights in
combination with the default Sun or as a
replacement, with Bryce 7, there are always options.
Spotlight
Parallel - (New in
Bryce 7) Technology which profices users the ability
to produce truly parallel lights like never before.
Easily apply underwater caustic effects and other
simulations using the True Parallel Lights.
Cluster
Dome - (New in Bryce
7) Light Domes are light cluster configurations that
provide an excellent source of Indirect Lighting and
Ambient Occlusion. These lights are very good at
representing the light output of the sky for outdoor
landscapes, and can provide nice special effect
lighting for that "other worldly” render you’ve been
considering. Domes are also useful for Interiors and
Architectural Designs. Bryce 7 Light Domes are
optimized for faster rendering than traditional
domes constructed of individual radial lights.
3D Fill Lights -
(New in Bryce 7) Light Domes are light cluster
configurations that provide an excellent source of
Indirect Lighting and Ambient Occlusion. These
lights are very good at representing the light
output of the sky for outdoor landscapes, and can
provide nice special effect lighting for that "other
worldly” render you’ve been considering. Domes are
also useful for Interiors and Architectural Designs.
Bryce 7 Light Domes are optimized for faster
rendering than traditional domes constructed of
individual radial lights.
Distant
Round Parallel
Square Parallel
Sphere Dome
Cube Dome
Sphere Fill
Cube Fill
Specular and Diffuse
Intensity settings - Specularity is an important aspect
of CG lighting interaction, providing that sense of
shine on plastic and that sense of moisture on human
skin. Bryce 7 gives the user an unprecedented level of
control over the Specular interaction via Specular
lights, enabling users to create fantasy materials and
real world materials that we could only dream of in
previous releases. By decoupling the Diffuse Intensity
from the Specular Intensity the user can now apply
different intensity values to each of these channels,
allowing one light source to do the work of two, which
saves render time.
True Ambience
Optimization
New To Bryce 7 is
the powerful True Ambience feature, which has been
redesigned for a new generation.
True Ambience
Optimized Light sources are designed to keep True
Ambience render times as fast as possible. Unlike
standard point based light sources, True Ambience
Optimized Light sources are physically accurate
light sources allowing a new level of control over
True Ambience renders. Did I mention that these
lights are fast?
Cast Shadow intensity
control has been added – Adjust the depth of the shadows
cast by the light probe independent of the shadow depth
set for the other lights.
Lens Flare - Often,
powerful light sources such as the sun will interact
with the camera lens or human cornea resulting in a
Flaring Effect. Bryce 7 provides an elegant means of
producing Lens Flares that will make your distant
sunlight and other light effects look better than ever.
Newly Designed True
Ambience - Bryce 7 has a newly designed True Ambience
feature, which is often treated as a radiosity
simulation. Bryce 7 has improved the shading threshold,
as well as included the ability to produce bump.
Further, True Ambience is now much easier to use as the
implementation has been greatly simplified. A new
Boosted Light Feature has been added, allowing a user to
adjust the number of ray bounces that occur during the
True Ambience process, resulting in a new level of
accuracy and beauty to the render output.
Sky Lab Improvements
Added control over cloud
settings
IBL – Image Based
Lighting (IBL) is the process of illuminating your scene
or objects in the scene, with images of light from the
real world. It is a byproduct of reflection mapping
techniques.
Use rendered skies
as IBL light probe - Create IBL light probes from
your favorite skies in almost any size and save them
to the sky library. The light probes can be exported
as LDRI or HDRI in different file formats and
projections. The skies can even be exported as QT
movies.
Added capability for
HDRI images
Saturation
Control - Adjust the color saturation of the
light generated by the light probe loaded to
balance the light cast onto your scene. A light
probe can even cast monochrome light, without
any color, thus lighting your scene with color
neutral ligt.
Transparency
Save full-range
image in HDRI formats (OpenEXR) - The finished
render can be exported as HDRI in the OpenEXR
file format. A plethora of new post production
options becomes available through tone-mapping
in an HDRI enabled graphics application.
HDRI from inside
- The light probe usually shines from far away
to the center of your scene. HDRI from Inside
inverts this and sets the light probe in the
world center. It shines from the world center
outwards. At the same time, the HDRI can still
be used as background to create reflections on
objects.
HDRI and Bryce
Clouds can co-exist - Use a light probe with a
cloudless sky and add the clouds from the Sky
Lab to make the sky more interesting.
Cast shadow settings
Soft Shadows - IBL
features a soft shadows control that works
completely independant of other soft shadow
settings. No matter how soft shadows are set for the
sun or conventional light sources, this new control
affects only the light cast by the light probe.
Specular map
settings - Create a specular map from any light
probe loaded directly in the Bryce IBL Lab and use
it to control reflections on objects that need to be
blurred and thus emulate specularity.
Background Depth of
Field (DOF)
Saturation Control
for Image Based Light
Powerful Sun – The sun
light can be boosted to make it really bright and can be
dimmed down directly without the need to change the sun
color to gray. The effect of specularity from the sun on
an object can be directly controlled.
Added intensity
settings
Control over
specularity from the sun
Control over shadow
softness
New Instancing Lab
True Instancing
Create copies of
objects using a single object’s geometry.
Create larger scenes
than every before
Use less memory and
system resources
Add more objects
than ever in your scenes
Create instances
with:
Adjust size
Determine
Density
Set Divergence
angle
Change
distribution
Change the
objects randomness setting
Adjust the seed
setting
Brush Editor
Parameters
Scale
Rotation
Random Seed
Proportion
Material Lab Improvements
Displacement values have
been added - Bryce 7 now has the ability to assign
displacement on materials. This will add the ability to
create even more realistic materials, by adding details
through displacement.
Updated Studio bridge
(can detect DAZ Studio installations on user’s machine)
Tree and metaball export
dialogs
Updates:
Updated Photoshop
Plug-in host to conform the newer specifications –
5.0/6.0.
Updated JPEG library to
the latest version (7.0)
New PhotoShop-like color
picker widget
Updated LWOBJ exporter
New "convert metaballs"
icon for in-place conversion, i.e. without exporting
them…
Render speed
improvements
Show the render time in the lower left corner of the window
Shift+Delete objects
leaves children un-touched
Alt+Click directly
selects the object being clicked on
Do not center the origin
if the group contains parent-linked objects
Change metaball type(
positive or negative) form Object Attributes window
Redesigned DAZ Studio Bridge
Particle Animation
Create a particle
animated object using spheres.
Instructions:
To create particle
animation: Ctrl-click to create the "2D Face
Vertical" object. Move the animation slider and you
will see the particles flying around.
To change particle
properties: Go to Edit palette and choose one of the
items from the drop down "Randomize Options" menu:
"2D Disperse"
corresponds to "Gravity"
"2D Disperse
Rotate" corresponds to "Max Particles"
"2D Disperse
Size" corresponds to "Velocity Scaler"
Now hold down Ctrl
and move the Randomize slider to set the parameter.